Dusty Master

An AI Game Master for the Dark Heresy 2nd Edition tabletop RPG. Roll up an Acolyte, gather your cell, and play through Inquisitorial investigations narrated and adjudicated by an AI GM — initiative, combat, skill tests, and psychic powers all follow the 2e rules.

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What’s new

May 2026

Latest
  • Full Dark Heresy combat turn economy — each turn is one Full action or two different Half actions, built through a guided panel that only offers legal choices for your target and weapon.
  • Reactions follow the one-per-round rule: Dodge vs ranged, Dodge or Parry vs melee. All Out Attack gives it up; Defensive Stance grants an extra.
  • Special actions: semi- and full-auto bursts, suppressing fire, overwatch, charge, all-out attack, called shot, swift/lightning attacks and more.
  • Cast psychic powers in combat — Focus Power is now a combat action, resolving the focus test, Psychic Phenomena, and Perils of the Warp.
  • Switch weapons mid-fight with the Ready action, and the GM now narrates the actual weapon in your hands.
  • Hover the ⓘ on your character sheet to see what a skill, talent, or psychic power does — no rulebook required.
  • ASCII battlemaps — the GM can draw a top-down tactical grid that updates as you and the enemies move, at whatever scale the scene needs. Just ask "where do I stand?"

Earlier

  • Psychic powers — the full 2e psychic system: Focus Power tests, Psychic Phenomena, and Perils of the Warp.
  • Guided character creation — step through home world, background, role, aptitudes, and talents with the rules checked as you go.
  • Inventory and weapons with quality effects (Shocking, Tearing, Snare and friends), hit locations, and armour.
  • Campaigns open with an Inquisitorial briefing so the table knows why they are here.

API: ok · DB: ok